#ifndef DATA_H
#define DATA_H

#include <string>

struct mapData
{
	int id;
	std::string name;
	int height;
	int width;
	int background;
	int terrain[160];	// dynamic 16x10 heightxwidth
	int warpNum;		// dynamic warp coorx,coory,destination will be added later
};

// terrain sprites
extern SDL_Surface* terrain[100];
// backround sprites
extern SDL_Surface* background[100];
// character sprites
extern SDL_Surface* character[100];
// character Clips left right up down
extern SDL_Rect charClip[4];
// map datas
extern mapData map[100];




#endif